Wednesday, May 2, 2007

More accurate description...

That's going to be the narrative structure of our multimedia project (more or less):
  • At first, the user has to choose a character or avatar. Some possibilities are: beginning actor or actress, beginning music or porn star or just beginning famous (see Derek).

  • It is important to remember that the principal goal of the game is to grow in the social ladder. So, all actions must chase the self improvement of the character chosen by the user.

  • During “the story” of the game, the user and his or her avatar is going to be exposed to many challenges or difficult situations in which her or she will have to decide between some options. Depending on the personal decisions of the user, the character is going to be more or less successful.

  • The user will receive feedback after he or she opts for something (e.g: if the decision taken is absolutely stupid the game is going to advice: “Hey my girl! I think it hasn't been a good choose, you've lost a lot of money...” or something).

  • The game is supposed to work with some kind of points that will determine how the situation of the character is and how is he or she gonna end. The indicators can be: money, health, number of lovers, places where the character has acted or performed live, opinions on tv and media, respect from famous people of the country, etc... Depending on the number of points reached with all that stuff (that depends on the decision taken in all the passed situations), the character will end as a high successful person, medium successful person or and absolute disaster. The end possibilities are simplified to make our job easier.

Soon we are talking about the graphic environment of our application.

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